Second Shift Games · Unreal Engine
Starforged Legacy
Build your starship and become a fleet-destroying war machine in this sci-fi survivors-like.
Starforged Legacy is a top-down sci-fi bullet-hell roguelike from Second Shift Games. It launched in Steam Early Access on June 1, 2026, after two years of development, and I lead the team of game designers working on it. You discover powerful weapon and augment combinations, battle through enemy swarms, and choose your route through a changing galaxy to destroy the enemy flagship.
What's in it
- 12 ships across three classes: frigates, cruisers, and battleships
- 20 core weapons and 250+ augments to combine into builds
- 30+ narrative events along a branching route through the galaxy
- Meta progression that carries between runs
What I do on it
I work across game design and implementation on Starforged Legacy, using Unreal Engine, Blueprints, C++, and the Gameplay Ability System. My contributions span combat, enemy encounters, ship builds, progression, missions, and player interfaces. I take features from initial mechanics through implementation, playtest iteration, and polish, supported by custom tools and gameplay telemetry.
As founder and co-owner of Second Shift Games I'm effectively the game's director as well as its lead game designer, and I drive the project forward.
What I worked on
- Combat systems, enemy encounters, and drone gameplay, built with Unreal Engine, C++, Blueprints, and the Gameplay Ability System
- Balancing ship identities, augments, skill trees, progression, rewards, and shop economies through iterative playtesting
- Mission systems, branching narrative events, and player interfaces with controller support and Steam Deck readability improvements
- Development tools, automated gameplay benchmarks, and telemetry for balancing, performance analysis, and bug investigation
Description and screenshots from the Steam store page.


